born: 1980 in Rostock/Germany
location: 16225 Eberswalde/Germany
23 years work experience in gaming development,
architecture visualisation, commercials production,
TV series production and Feature film
organic and technical high/low-poly modeling,
lighting, texturing, Arnold/VRay - shading,
rendering, realtime, compositing
3D Studio Max | Maya | Photoshop | ZBrush | Substance Painter
AfterEffects | Premiere | Fusion | NUKE
UNREAL-Engine | Unity-Engine
Games| Gallery
TiefenWerft | Gallery
Movie | Gallery
Architecture | Gallery